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XGameStation review As an admitted electronics geek I still remember my odd - some would say antisocial :-) - behavior back in the 80's. My friends and I would always go out on the weekends to either see a live band or just have a good time after the work week. This was the era of Pac-Man, Defender, and Donkey Kong, and I would always find myself gravitating towards these machines - not to play them but to stare at the animated graphics and try to imagine the circuitry and lines of code that would generate this cool stuff. The idea of trying to backward-engineer one of these arcade systems, or even a consumer level console, was a little intimidating though. Also, this was a very competitive time for the computer game industry so system designers and programmers were generally pretty tight-lipped about their work. These factors combined to keep my interest to just a curiosity throughout this period. Andre' LaMothe, a computer scientist and prolific author on the subject, recognized a need to help enthusiasts learn these skills from the ground up, and developed a project kit called the XGameStation. It combines a choice of several different hardware boards with comprehensive how-to documentation and an IDE (integrated development environment) to program and write games with. Basically it's everything you need to learn, create, and play your own video games with. It's also a very fun way to learn the fundamentals of computer science, whether to satisfy your curiosity about gaming or to prepare for a career in this business, Information Technology, or the automation industry. When I saw this product on the market I contacted Nurve Networks LLC, the makers of this product, to get more information in order to write this article. Below are some of the details. You can also visit thier web site: XGameStation.com.
Thier web site states it this way: "Imagine understanding how video game systems are designed and developed at an engineer's level. Imagine writing your own games for a piece of hardware you're personally capable of building. This isn't a field trip to the factory -- this is decades of video game hardware development boot camp compressed into a single product designed to upgrade your brain and take you to the next level of skill and understanding. It was estimated that only 100-200 people on the entire planet understood the workings of the legendary Atari 2600 and its design. What if you could design machines like this and beyond?" If you're just curious like me, or you want to gain a comprehensive knowledge of the nuts and bolts of gaming and computer systems, these kits are a very fun way to go!
Paul Huber |
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